Shamash Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gold crest is smooth and relatively long. He has gold eyes.
Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.
History: Shamash was born in the south. At a young age he loved to build and create. Shamash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shamash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting, Athletic, Gifted, Persistence. Flaws: Disease. Bonds: Criminal record. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 300 gp. Brown-green garnet (50 gp). Black opal (900 gp). 1 Minor magic item.
Pijjirik Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears a black coat over a grey low-cut shirt, and a broad hat upon his head. His crest is short and gold. He has a dull look in his red eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Pijjirik hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable.
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Enemies, Nature. Occupation: Layabout
Voice: Squeaky
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +5
Possessions: 400 gp.
Rûg Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt with thin tan vertical stripes and white pants. He wears a wide-brimmed hat to cover his moderate length brown hair. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. He has all his life been fascinated with writing.
History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Job, Nature. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points -8 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc, Druidic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 |
Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Solid gold idol (300 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear pastel clothing when he does not wear armor. His fur is cut close to his head. His eyes are copper and catlike.
Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Spear studied abroad. He found a children's book about a Tabaxi Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a navigator and was forced into it by his family
Ideals: Gifted. Flaws: Fearful. Bonds: Has a crush, Adventurer, Family. Occupation: Navigator
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 15)
Armor Class 13
Hit Points 106 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 5000 gp. Malachite (11 gp). Rose (60 gp). Red spinel (40 gp). Aquamarine (1100 gp). Red garnet (40 gp). Sard (60 gp). Fiery yellow corundum (1300 gp). Golden pearl (40 gp). Lapis lazuli (11 gp). Bloodstone (60 gp). Clear bright green emerald (2000 gp). Azurite (11 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

