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NPC Generator

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Advanced [show]


Vepar Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a simple green robe with grey stripes complete with hood. She keeps her long chestnut hair kept up in a rat tail. Her silver eyes have a joyful gleam in them most of the time.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a small toy that she constantly fidgets with.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Vepar was left her father's suit of armor and trained in its use and care. She's since become an addict/alcoholic.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic, Addict. Bonds: Poor, Military. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Vepar Fear, Female Tiefling Aristocrat 3
Medium (6'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Pikar Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized jet on his left hand. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Pikar hails from a village terrorized by illithids. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and revenge

Ideals: Disciplined, Logical. Bonds: Rich, Enemies, Nature. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Pikar Sunmeadow, Male Halfling Cleric 5
Small (3'4") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)15 (+2) 9 (-1)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Zircon (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing colorful clothing, dressed as a Weaver. His moppish golden hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gifted student he started as a Map Maker, but he got bored and became a Weaver. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Justice, Fighting. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Weaver

Voice: Smoker's lung

Attributes [hide]

Whurbin Gorunn, Male Dwarf Expert 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp. Large well-done wool tapestry (600 gp). 1 Banded mail.


Social Check DCs


Ernest Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Justice. Flaws: Disease. Bonds: Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Ariessus, Male Half-Elf Fighter 15
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 141 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Deception +8, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp. Onyx (40 gp). Zircon (40 gp). Golden yellow topaz (200 gp). Deep green spinel (100 gp). Alexandrite (200 gp). 1 Medium magic item.


Social Check DCs

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