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NPC Generator

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Advanced [show]


Mary Alston, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an entirely grey suit with blue socks and a vest with buckled shoes. Her moppish brown hair is in a traditional bowl cut. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She has always had a great fascination with Halfling culture. She is a font of random trivia from the lore and stories she has discovered

History: Born the oldest of a large religious western family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it.

Ideals: Athletic, Logical. Flaws: Racist. Bonds: Religious, Debt. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Mary Alston, Female Human Warlock 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs


Nurkara Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many brown ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. Her hair is blonde and curly. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She snorts whenever she laughs or is feeling confident. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Nurkara took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After months of barely getting by, Nurkara managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Many gnolls want her driven away; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Criminal record, Enemies. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Nurkara Torunn, Female Dwarf Aristocrat 1
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Gerard Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. He has white hair. He has a dull look in his amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Poor, Family, Immigrant. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Gerard Wasanthi, Male Half-Elf Warlock 5
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)15 (+2) 8 (-1)9 (-1)
Skills Medicine +2, Nature +5
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 700 gp. Deep blue spinel (700 gp). Black opal (600 gp).


Social Check DCs


Eleanor Marley, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears bulky brown painted plate armor. Her auburn hair is still thick. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Joker, Fighting, Gifted. Bonds: Religious, Family. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Eleanor Marley, Female Human Aristocrat 8
Medium (5'1") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)13 (+1) 19 (+4)13 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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