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NPC Generator

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Advanced [show]


Adelaide Cotton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has done her best to style her chestnut hair to look like a famous performer. Her violet eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She enjoys reading and quiet.

History: She got into the Dyer business at a young age. In her 12th year, her parents were killed by a giants raid, leaving Adelaide alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 11 years.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Enemies, Family. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Adelaide Cotton, Female Human Ranger 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)4 (-3) 11 (+0)10 (+0)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp.


Social Check DCs


Osah Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and is dressed in earthy colors with a black and yellow handkerchief worn on her right side. Her blue hair is smooth and relatively long. She has gleaming, smiling black eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Blacksmith.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and expand her business

Ideals: Athletic. Flaws: Shy. Bonds: Job, Religious, Debt. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Osah Sanctuary, Female Tiefling Barbarian 1
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Azurite (7 gp). 1 Breastplate.


Social Check DCs


Warryn Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and is renowned for his bright tan suits and hats. His right leg appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: He is content; and to be a brewer again

Ideals: Joker. Flaws: Mundane. Bonds: Job, Mentor, Nature. Occupation: Armorer

Voice: Uses sign language

Attributes [hide]

Warryn Fiddlefen, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 8 (-1)9 (-1)
Skills Deception +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 29000 sp. 1 Minor magic item.


Social Check DCs


John Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He keeps his long white hair kept up in a rat tail. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Antagonistic, Secretive, Shy. Bonds: Adventurer, Religious. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

John Yeardley, Male Human Adept 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs

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