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NPC Generator

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Advanced [show]


Dimble Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His auburn hair, when down, is lengthy. This green eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Adventurer. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Dilettante, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Adventurer job and began his own company from there.

Motivation: To pay off his debts; and he has decided he is irredeemable

Ideals: Fighting, Philantrophist. Bonds: Job, Poor, Criminal record, Debt. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Dimble Garrick, Male Gnome Commoner 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 230 gp.


Social Check DCs


Millicent Ashton, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she very much looks the part of a Engraver. With wild red hair. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Millicent was raised in a hard working conservative environment. She moved out east to avoid the crime she committed. She now owns her own business.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Ashton, Female Human Rogue 1
Medium (4'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)15 (+2) 12 (+1)7 (-2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Tomi Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his Stetson red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He has recently gotten a pet goose that steals things from people.

Motivation: He is unsatisfied with his job; and seeks redemption

Ideals: Professionalism. Flaws: Depressed. Bonds: Rich, Job, Criminal record. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Tomi Greenbottle, Male Halfling Barbarian 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 43 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)10 (+0) 12 (+1)8 (-1)
Skills Arcana +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Sard (30 gp). Black pearl (200 gp). Freshwater pearl (12 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drusilia Floshem, Female Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting tan shirt and pants. She has a slight overbite and is overall scrawny. She keeps her brown hair in a pixie cut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of herself, she believes she is the best Engraver born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Drusilia is combative with any and all who dare try her patience in the slightest.

History: Drusilia was born in the south. At a young age she loved to build and create. Drusilia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Drusilia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She ran away from her former home and has been making her living as a Engraver for the past few years.

Motivation: She's in love; and to be a sailor again

Ideals: Justice, Persistence. Bonds: Job, Criminal record, Has a crush. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Drusilia Floshem, Female Elf Aristocrat 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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