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NPC Generator

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Advanced [show]


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. His fur is cut close to his head. His fierce yellow eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.

History: Born to a Healer, his father struggled to pay the bills. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a strong sense of loyalty to gnomish people

Ideals: Fighting. Flaws: Shy, Addict, Greedy. Bonds: Poor, Slave. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tricking Wind, Male Tabaxi Commoner 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)18 (+4) 11 (+0)17 (+3)
Skills Insight +2, Nature +6
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Smoky quartz (20 gp). Blue quartz (7 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Moreno, Male Half-Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears just a yellow suit. His hair is golden and curly. He has hazel eyes and a yellow hat with a black feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Bricklayer, who enjoyed hunting, Arnold was taken on many hunting expeditions. His childhood dream was to be a Bricklayer, but he was a colossal failure. He then took over the family business and is one of the better Laborer for hire.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Arnold Moreno, Male Half-Elf Barbarian 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)10 (+0) 10 (+0)14 (+2)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. Coral (100 gp).


Social Check DCs


Wrenn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair and beard is wavy and long. He has brown eyes and a tan hat with a red feather.

Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Map Maker business at a young age. A few years later when the south was not economically sound they moved to his current location. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Job, Immigrant. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Wrenn Gummen, Male Gnome Ranger 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 19 (+4)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 pp. 1 Half-Plate.


Social Check DCs


Naal Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in collared shirts and wears a proper scarf over his head. His long black hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: He was born at the edge of vast desert. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Flaws: PTSD. Bonds: Guardian, Military, Nature. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Naal Suithrasas, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 8 (-1)6 (-2)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 600 gp. Zircon (30 gp). Onyx (30 gp). Malachite (10 gp). Aquamarine (1300 gp).


Social Check DCs

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