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NPC Generator

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Advanced [show]


Ront Warwick, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 13 years.

Motivation: He loathes his own lifestyle; and to settle down with his crush

Flaws: Depressed. Bonds: Job, Has a crush, Immigrant, Nature. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Ront Warwick, Male Half-Orc Wizard 4
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 41000 sp.


Social Check DCs


Ghaliver Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered white stockings. He is physically well-built. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. When money was particularly tight he was walking through alleys when he overheard a Fisher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Bonds: Poor, Guardian, Religious, Mentor. Occupation: Fisher

Voice: Low and grunting

Attributes [hide]

Ghaliver Whispermouse, Male Halfling Rogue 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 15
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)11 (+0) 7 (-2)17 (+3)
Skills History +3, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this western man wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He has wavy blue crest. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zedaar took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Athletic, Impeccable. Flaws: Selfish. Bonds: Nature. Occupation: Courier

Voice: Slow speaker

Attributes [hide]

Zedaar Sumnarghthrysh, Male Dragonborn Cleric 9
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 800 gp. Iolite (40 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Barton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has wavy golden hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Millicent's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Balancing her hectic life and new Ruler responsibilities is difficult; and she's repulsed by the pc

Flaws: Hedonist, Shy, Antagonistic. Bonds: Poor. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Millicent Barton, Female Human Aristocrat 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills History +5, Performance +7
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: 290 pp. Azurite (5 gp). Lapis lazuli (5 gp). Black pearl (500 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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