Erias Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Sage uniform. He has moderate length white hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.
History: Erias was raised in a hard working conservative environment. He found a children's book about a Dwarf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted from career to career and currently works as a Sage.
Motivation: He'd like to take his coworkers down a peg; and to pay off his debts
Flaws: Addict. Bonds: Job, Adventurer, Debt. Occupation: Sage
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 120 gp.
Ea Dignity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin green vertical stripes and blue pants. She is portly but not overly obese. Her black hair is slicked back into a classic pompadour. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born in the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Engraver, but doesn't like to broadcast it.
Motivation: She would like to get married and retire; and wants to open a new tavern
Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job, Has a crush. Occupation: Laborer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Gomory Cotton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of quarterstaffs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Immigrant, Poor. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 6000 cp. Amethyst (50 gp). 1 Breastplate.
Lance Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His blue eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has achieved small success as a Knight.
Motivation: Further expansion of business.
Ideals: Artistic. Flaws: Emotional. Bonds: Job. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 40 pp. Silver pearl (40 gp). Blue star sapphire (500 gp). Hematite (12 gp). Aquamarine (800 gp). Red spinel (40 gp). Smoky quartz (70 gp). Carnelian (70 gp). Rock crystal (70 gp). Rose (70 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


