Adelard Westcott, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is smooth and relatively long. This green eyed westerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west, but his parents moved at a very young age to the north. His parents enrolled him in a Aristocrat school at a young age so that he could practice his martial talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Hobart High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He wears a broad hat to hide his balding. His eyes, though not visible through his cowl, are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Bellfounder
Voice: Posh accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 72 (15d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 2000 gp. Large well-done wool tapestry (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A delicate brass dragon egg (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Einkil Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who sports grey clothing, slightly heavier than average wear, he is not a threatening figure. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are green.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Brewer for hire.
Motivation: To pay off his debts; and wants to open a new tavern
Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Military, Debt. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 19 (+4) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 160 gp. 1 Chain shirt.
Nadarr Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in green turtlenecks beneath a tan coat with brown slacks, and a wedding ring on his left hand. His white crest is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. Nadarr enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered singing. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to halfling people
Ideals: Artistic. Flaws: Racist, Hedonist, Antagonistic. Bonds: In love. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 13
Hit Points 75 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 3 |
Possessions: 6000 gp. Freshwater pearl (8 gp). Golden pearl (150 gp). Blue star sapphire (500 gp). Freshwater pearl (8 gp). Citrine (20 gp). Obsidian (8 gp). Black star sapphire (500 gp). Moss agate (8 gp). Peridot (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

