Ghaliver Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish red hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has passion for adventuring and risk; and he's in love
Ideals: Justice, Joker. Bonds: Poor, Military, Has a crush, Adventurer. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Frouse Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing colorful clothing, dressed as a Shepherd. His chestnut hair is braided into rings. His eyes are a pleasant violet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south to a Shepherd, Frouse learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a animal trainer again
Ideals: Passionate, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 70 gp.
Lilli Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has moderate length black hair. Her hazel eyes peer out from beneath her Stetson tan hat.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She works hard and plays hard.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Rich, Criminal record. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Giant, Aquan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1100 sp.
Urshar Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She carries with her a set of falchions, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is kept up in a ponytail inside a top hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Eccentric and domineering, Urshar will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was raised in a white middle class family as the only child. Like her father and her sister before her, after school she went straight into learning to become a Mason. She tends to her Mason job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and to find somewhere to settle down
Ideals: Fighting, Extrovert. Flaws: Mundane. Bonds: Job. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 59 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Auran, Undercommon, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 1000 gp. Peridot (40 gp). Aquamarine (300 gp). Star rose quartz (40 gp). Lapis lazuli (15 gp). Golden yellow topaz (300 gp). Zircon (40 gp). Malachite (15 gp). Moss agate (15 gp). Iolite (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

