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Advanced [show]


Kasdeya Sadness, Female Tiefling [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a black shirt with thin blue vertical stripes and green pants. Her whole body is exceptionally muscular. Her dark red hair is lengthy and is close to two feet long. Her red unseeing eyes seem to look past you.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Kasdeya is combative with any and all who dare try her patience in the slightest.

History: Kasdeya lived on a farm with her father, near the main road leading to a nearby town. Kasdeya was born on a far western plains where she grew up under the tutelage of her father, an expert Roofer. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and an old rival family wants her found

Ideals: Justice. Flaws: Disease, Antagonistic. Bonds: Immigrant, Family. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Kasdeya Sadness, Female Tiefling Aristocrat 6
Medium (4'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)6 (-2) 11 (+0)19 (+4)
Skills Acrobatics +5, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +7

Possessions: 800 gp.


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this northern woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is drawn into a tight pony tail with a skull scrunchie. Her eyes, though not visible through her cowl, are hazel.

Personality: Confrontational and typically high on some drug or another. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Philomena took refuge in the old dungeon and found the beat up dagger and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Optimist, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Philomena Jamjar, Female Halfling Paladin 3
Small (3'0") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 8 (-1)8 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vonana Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her brown hair is well kept. She has gray eyes.

Personality: She is fixated on the number 26. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Shipwright business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. After a long history of fighting, Vonana and her spouse have recently divorced.

Motivation: Further expansion of business; and she wants to get laid

Flaws: Insane, Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Vonana Torunn, Female Dwarf Paladin 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)12 (+1) 10 (+0)8 (-1)
Skills Stealth +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1900 sp.


Social Check DCs


Frederick Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Frederick was left his mother's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Persistence. Flaws: Insomniac, Selfish. Bonds: Military. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Altham, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)18 (+4) 11 (+0)8 (-1)
Skills Investigation +6, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Draconic, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 100 gp. Red spinel (120 gp).


Social Check DCs

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