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NPC Generator

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Advanced [show]


Azzakh Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green painted combat armor at almost all times. He has styled his red crest well, parting it to the left. His red unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Azzakh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Azzakh has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Disease, Insomniac. Bonds: Military. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Azzakh Akambherylliax, Male Dragonborn Monk 14
Medium (6'2") Dragonborn, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 70 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Baern Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tight fitting brown shirt and pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Baern is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Tabaxi compassion; and he is greedy

Ideals: Impeccable, Justice. Flaws: PTSD, Racist. Bonds: Rich. Occupation: Laborer

Voice: Farmer accent

Attributes [hide]

Baern Ironfist, Male Dwarf Sorcerer 10
Medium (4'2") Dwarf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 70 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)7 (-2) 12 (+1)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2100 gp. Star ruby (700 gp). Blue quartz (7 gp). Silver pearl (80 gp). Smoky quartz (80 gp).


Social Check DCs


Mardnab Dunben, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman wears a blue tunic with black highlights, and long brown pants that bunch up around her shoes. With bright red hair. Her amber unseeing eyes seem to look past you.

Personality: Stoic and calm, she prefers to meditate than take action. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Fighting. Flaws: Disease, Hedonist. Bonds: Military, Criminal record. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Mardnab Dunben, Female Gnome Fighter 5
Small (3'0") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Five Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a pastel small hat and pastel clothes. Her lavender fur is slicked back into a classic pompadour. Her yellow eyes peer out from beneath her small pastel hat.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Five abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.

Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and meet up once more with her childhood friend

Flaws: Antagonistic, Shy, Disease. Bonds: Adventurer, Job. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Five Candle, Female Tabaxi Sorcerer 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Religion +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs

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