Spring In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His fur is greying and his face has many wrinkles. He has a dull look in his copper eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and his religion dominates his actions
Ideals: Optimist. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Soapmaker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 22 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. Chalcedony (70 gp). Lapis lazuli (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Immeral Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has moderate length brown hair. His eyes are a pleasant hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. He has since lost track of the people in his past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a dyer and was forced into it by his family
Ideals: Fighting, Athletic, Gifted, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Dyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Half-Elf, True Neutral (CR 15)
Armor Class 14
Hit Points 102 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 14 (+2) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
Possessions: 5000 gp. Iolite (40 gp). Banded agate (16 gp). Golden yellow topaz (1300 gp). Malachite (16 gp). Black pearl (1300 gp). Coral (50 gp). Alexandrite (1300 gp). Fire opal (1000 gp). Obsidian (16 gp). Golden pearl (50 gp). Rose (40 gp). Blue quartz (16 gp). Rich purple corundum (1000 gp). Smoky quartz (40 gp). Chrysoberyl (50 gp). Aquamarine (1300 gp). Jasper (40 gp). Freshwater pearl (16 gp). Obsidian (16 gp).
Spear Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His gray fur is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Spear wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is lazy, self-centered, vain, and jealous.
History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Selfish. Bonds: Adventurer, Mentor, Religious. Occupation: Healer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 40 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 70000 cp. Jade (150 gp). 1 Minor magic item. 1 Minor magic item.
Odorr Axton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He struck the Sellsword job and began his own company from there.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Racist. Bonds: Job, Military, Immigrant. Occupation: Sellsword
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 12 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
Possessions: 400 gp.
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