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NPC Generator

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Advanced [show]


Dagger Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'9", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is short and lavender. His eyes are likewise green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and regain custody of his daughter

Flaws: Impulsive. Bonds: Poor, Criminal record, Nature, Family. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger Candle, Male Tabaxi Rogue 4
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills History +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 sp. 1 Half-Plate. 1 Banded mail. 1 Masterwork Light wooden shield.


Social Check DCs


Qemuel Fear, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Mason uniform. He wears his dark red hair up. This gold eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by illithids. Qemuel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Wants to open a new tavern; and a deep hatred of illithids

Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Qemuel Fear, Male Tiefling Aristocrat 3
Medium (5'11") Tiefling, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)14 (+2) 11 (+0)17 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2800 sp. Deep blue spinel (300 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, but even with his fine clothing he looks run-down. His fur is gray and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invites people to come help in his community garden.

History: Gifted from a young age, Emerald studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Philantrophist, Gifted, Fighting. Flaws: Selfish. Bonds: Poor. Occupation: Body Guard

Voice: Smoker's lung

Attributes [hide]

Emerald In the Wind, Male Tabaxi Cleric 10
Medium (5'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 42 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)15 (+2)
Skills Deception +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 2400 gp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears grey cloth garments or leather armor, and a wedding ring on his left hand. With bright auburn hair and a scraggly beard. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Barber job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Impeccable. Bonds: In love, Job, Criminal record, Immigrant. Occupation: Barber

Voice: Stutters

Attributes [hide]

Ernest Warwick, Male Human Expert 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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