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NPC Generator

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Advanced [show]


Joan Atterton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath her clothing is a huge mess of scar tissue. Her brown hair is styled in orderly dreadlocks. Her green eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She comes from a rich northern family. She was taken as a slave by a traveling circus and forced to perform One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's attracted to the PC; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist, Persistence. Bonds: Slave, Family, Rich, Has a crush. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Joan Atterton, Female Human Ranger 11
Medium (5'5") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2100 gp. Brown-green garnet (90 gp). Hematite (13 gp). Red spinel (90 gp). Violet garnet (1400 gp). Tourmaline (90 gp). 1 Minor magic item.


Social Check DCs


Anne Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She has a slight overbite and is overall scrawny. She wears her auburn hair down. Her eyes are gray and she is always smoking a pipe.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has all her life been fascinated with poetry.

History: Anne was raised in a hard working conservative environment. There was a wharf not far from home where she often wandered off to fish. She struck the Shoemaker job and began her own company from there.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Sensitive. Bonds: Job, Nature. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Anne Sunmeadow, Female Halfling Rogue 4
Small (2'9") Halfling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Aquan, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 12000 sp. Eye agate (8 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp). 1 Average lock. 1 Climber’s kit.


Social Check DCs


Moon Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly lances and shields. He has dyed his greying beige fur a little too much giving a sharp beige color. He has gleaming, smiling copper eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He has built up a small fortune and can afford his own way.

Motivation: To be a Bather again.

Ideals: Passionate, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Painter

Voice: Whispers

Attributes [hide]

Moon Running, Male Tabaxi Fighter 3
Medium (5'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Solid gold idol (600 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Solid gold idol (600 gp). 1 Superior lock.


Social Check DCs


Gruk Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a small bristly mustache and wavy blonde hair. His green eyes are slightly larger than normal.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gruk took refuge in the ruined castle and found the beat up bow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his absent mother; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane. Bonds: Military, Nature, Family. Occupation: Sculptor

Voice: Soft and mumbly

Attributes [hide]

Gruk Bradshaw, Male Half-Orc Ranger 7
Medium (5'5") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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