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NPC Generator

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Advanced [show]


Duergath Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born several months after his father was called into army service. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: To protect his home; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Military, Guardian. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Duergath Ironfist, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)9 (-1) 7 (-2)3 (-4)
Skills Insight +0, Nature +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Melech Love, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His black hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Locksmith, Melech learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Persistence, Joker. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Melech Love, Male Tiefling Adept 7
Medium (6'1") Tiefling, Neutral Good (CR 7)
Armor Class 9
Hit Points 5 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 7 (-2)12 (+1) 9 (-1)17 (+3)
Skills History +4, Performance +6
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Golden pearl (110 gp). Citrine (80 gp). Black pearl (1200 gp). Coral (110 gp). 1 Minor magic item.


Social Check DCs


Gormogord Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of magic around his neck, and a pickaxe on his belt. His blonde hair is thinning but still full. This gray eyed westerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gormogord fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love.

Ideals: Fighting, Optimist. Flaws: Mundane, Insane. Bonds: In love. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Gormogord Glenfellow, Male Halfling Wizard 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Black pearl (600 gp). Moss agate (4 gp).


Social Check DCs


Bhevek Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Bhevek will drive conversation. He works hard and plays hard.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. Bhevek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Elven people; and money/treasure

Ideals: Extrovert. Flaws: Hedonist, Racist. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Bhevek Fatrabbit, Male Halfling Rogue 13
Small (2'11") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 81 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 14 (+2)6 (-2) 10 (+0)12 (+1)
Skills Stealth +8, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 900 pp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Red spinel (130 gp). Tiger eye turquoise (5 gp). Smoky quartz (30 gp). Onyx (30 gp). Deep green spinel (130 gp). Malachite (5 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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