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NPC Generator

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Advanced [show]


Trym Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a red suit, green shirt, and brown tie, and carries greataxes. Her black hair has been sun bleached extensively. She has a tattooed face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a mountains tribe. Her mother was a soldier and died while she was still young. Trym was left her mother's suit of armor and trained in its use and care. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Fighting. Bonds: Poor, Nature, Adventurer, Military. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Trym Porridgepot, Female Halfling Adept 4
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Undercommon, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 60 pp.


Social Check DCs


Merihim Doom, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and a wedding ring on his left hand. He wears his blue hair down. His silver eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Merihim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Optimist. Flaws: Disease. Bonds: In love, Family, Enemies. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Merihim Doom, Male Tiefling Expert 1
Medium (5'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bolhild Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her hair, while still mostly chestnut, has prominent grey streaks. She has a dull look in her violet eyes.

Personality: Bolhild is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of brigands once and for all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bolhild took refuge in the large cave and found the beat up halberd and armor she uses now. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it.

Ideals: Fighting. Flaws: Depressed. Bonds: Enemies, Slave, Nature. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Bolhild Goblinbane, Female Dwarf Druid 3
Medium (3'10") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)16 (+3) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerbo Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a blue and black handkerchief worn on his right side. He has a small bristly mustache and wavy auburn hair. His eyes are violet and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.

Motivation: To clean up the streets; and marry his sister to traveling adventurers

Flaws: Depressed. Bonds: Family, Nature, Guardian. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Gerbo Fapplestamp, Male Gnome Ranger 2
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp.


Social Check DCs

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