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Advanced [show]


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has the majority of his body covered in plate. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. After coming to the age of reason, Adrik took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Gifted. Flaws: Sensitive. Bonds: Religious. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Adrik Goblinbane, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Marigold Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has wavy blonde hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: Marigold is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Sailor business.

History: The child of a Beggar, who enjoyed hunting, Marigold was taken on many hunting expeditions. Through the years after Marigold was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Marigold's father didn't care for her much, and the feeling was mutual. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Nature, Criminal record. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Marigold Jamjar, Female Halfling Bard 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)8 (-1) 8 (-1)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp. Golden pearl (130 gp). Red garnet (130 gp). 1 Masterwork studded leather.


Social Check DCs


Lorilla Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears bulky tan painted plate armor. She carries with her a set of sickles, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She keeps her blonde hair in a pixie cut. She has a dull look in her hazel eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lorilla grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lorilla. Recently she has begun working with bootleggers and crooks.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Criminal record. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Lorilla Ironhide, Female Gnome Warlock 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs


Spring Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple green line shooting up and back down. He is portly but not overly obese. His lavender fur is braided into rings. His eyes are yellow and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Bonds: Family, Mentor. Occupation: Layabout

Voice: Low and grunting

Attributes [hide]

Spring Of Clay, Male Tabaxi Adept 10
Medium (5'11") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 79 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)18 (+4) 16 (+3)18 (+4)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Infernal, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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