Enialis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish black hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: Enialis was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Religious, Poor, Adventurer. Occupation: Priest
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 6 (-2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1900 sp.
Herleva Kitchur, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'5" and wears a brown cloak and cross-gartered violet stockings. She keeps her long brown hair kept up in a rat tail. She has gleaming, smiling blue eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She always tries to repair and not replace. It was this mentality that drove her into the Cook business.
History: Herleva was born in the south. At a young age she loved to build and create. Her childhood dream was to be a Mayor, but she was a colossal failure. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Cook and was forced into it by her family; and several ex partners dislike her way of doing things and want revenge
Ideals: Persistence. Bonds: Religious, Job, Family, Enemies. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 66 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 900 gp. Citrine (20 gp). Red spinel (140 gp). Zircon (20 gp). Azurite (6 gp). Jasper (20 gp). Moss agate (6 gp). Carnelian (20 gp). Rich purple corundum (900 gp). Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Halimath Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a Stetson hat to cover his moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Stoic and calm, he prefers to meditate than take action. He is lazy and tries to find solutions quickly.
History: He was born the only child of a wealthy merchant. He married young, but lost his spouse to giants. He hasn't been sleeping well lately.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur, Disciplined. Flaws: Insomniac, Lazy. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Dean Richie, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, black shirt, and brown tie. He carries with him a set of clubs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long golden hair kept up in a rat tail. His eyes are a pleasant blue.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Dean began to lead the lost caravan. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Mentor, Enemies. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: Rose (80 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

