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NPC Generator

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Advanced [show]


Torbera Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her brown hair is lengthy. Her eyes are amber and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She also is a firm believer in the womanly ideal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where she often wandered off to fish. She is untrained/undisciplined, which makes her dangerous.

Motivation: To prove her worth to the world; and to find somewhere to settle down

Flaws: Insane, Impulsive, Mundane. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Torbera Bigtoe, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Insight +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 170 gp. Star rose quartz (80 gp). Golden pearl (40 gp).


Social Check DCs


Darrak Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Mortician, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Darrak Lutgehr, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 260 gp.


Social Check DCs


Faran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Faran is combative with any and all who dare try his patience in the slightest.

History: Born in the west to a Apothecary, Faran learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Faran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Faran. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Impeccable, Justice. Bonds: Job, Criminal record, Adventurer. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Faran Warmwater, Male Halfling Adept 5
Small (3'2") Halfling, Lawful Evil (CR 5)
Armor Class 16
Hit Points 16 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)21 (+5) 10 (+0)15 (+2) 16 (+3)11 (+0)
Skills Arcana +5, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 200 gp.


Social Check DCs


Jarsali Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western woman wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her auburn hair is kept up in a ponytail inside a feathered hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the west to a Apothecary, Jarsali learned a great deal about her father's area of expertise. Her childhood dream was to be a Miller, but she was a colossal failure. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Shy. Bonds: Job, Religious. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Jarsali Amastacia, Female Half-Elf Rogue 15
Medium (5'4") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 54 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 11 (+0)6 (-2)
Skills History +6, Stealth +6
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 3000 gp. Azurite (10 gp). Black pearl (400 gp). Blue sapphire (1500 gp). Golden yellow topaz (400 gp). Iolite (60 gp). Fire opal (1500 gp). Brown-green garnet (120 gp). Malachite (10 gp). Star rose quartz (60 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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