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NPC Generator

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Lvl.
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Advanced [show]


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his silver hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record, Religious. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Cockaby Ningel, Male Gnome Barbarian 11
Small (3'7") Gnome, Neutral Evil (CR 11)
Armor Class 10
Hit Points 125 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +6, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1

Possessions: 1700 gp. Banded agate (15 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp). Smoky quartz (20 gp). 1 Minor magic item.


Social Check DCs


Boddynock Pingun, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this man wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His auburn hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: The child of a Courier, who enjoyed hunting, Boddynock was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Gifted. Bonds: Job, Nature, Criminal record, Family. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Boddynock Pingun, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Good lock. 1 Climber’s kit. 1 Simple lock. 1 Average lock.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Marshal uniform. His hair is short and black. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He inherited the family business which he has now maintained for 8 years.

Motivation: To get a good night's sleep.

Flaws: Depressed, Insomniac. Bonds: Job, Military. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Immeral Holimion, Male Elf Warlock 8
Medium (4'7") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp.


Social Check DCs


Anne Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears white leather gloves, a white jacket, and tight pants. She is portly but not overly obese. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her otherwise smooth face is marked with small tiny scars.

Personality: Anne is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is frequently practicing swordplay.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Architect arts, while her father instructed her in etiquette, music and courtly manner. Her family was turned out during the war. She and her family wandered east to less war torn lands. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often; and to pay off her debts

Ideals: Extrovert, Athletic. Flaws: PTSD. Bonds: Military, Rich. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Anne Underfoot, Female Halfling Barbarian 8
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 12
Hit Points 70 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 800 gp. Black star sapphire (1000 gp).


Social Check DCs

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