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NPC Generator

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Advanced [show]


Armara Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. She is portly but not overly obese. She keeps her chestnut hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She dislikes all the random violence that takes place in the north. Armara is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Armara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: She wants to meet her childhood hero.

Ideals: Pacifist, Gifted. Bonds: Rich, Family, Adventurer. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Armara Rumor, Female Tiefling Aristocrat 8
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)15 (+2) 13 (+1)18 (+4)
Skills Deception +7, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Terran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Elaim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly brown, has prominent grey streaks. His violet eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the south. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Elaim was born in the south. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he has a crush on the local junk dealer

Ideals: Pacifist, Persistence. Bonds: Family, Enemies, Has a crush. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Elaim Holderhek, Male Dwarf Ranger 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)8 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. Citrine (40 gp). 1 Banded mail.


Social Check DCs


Lewis Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears baggy brown pantaloons and a grey scarf. He wears his hair in dreadlocks. He is baby faced.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Lewis grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Poor, In love. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Lewis Reid, Male Human Ranger 8
Medium (5'6") Human, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 60 pp. Golden yellow topaz (1200 gp). Hematite (7 gp). Fire opal (800 gp). Hematite (7 gp). Amethyst (80 gp).


Social Check DCs


Dazzazn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length black crest. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Dazzazn was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Ideals: Persistence. Flaws: Antagonistic, Selfish, Racist. Bonds: Poor. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dazzazn Yarjerit, Male Dragonborn Wizard 10
Medium (6'6") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)16 (+3)
Skills Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 12000 sp. Malachite (10 gp). Moonstone (60 gp). Deep blue spinel (400 gp). Blue quartz (10 gp).


Social Check DCs

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