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NPC Generator

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Advanced [show]


Fenriz Talent, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Carter uniform. His black hair is braided into rings. His fierce black eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: Sold as a small child to a wizard, Fenriz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has achieved small success as a Carter.

Motivation: He desires power and/or immortality; and sabotage a competitor

Ideals: Artistic, Gifted. Bonds: Job, Mentor, Adventurer. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Fenriz Talent, Male Tiefling Commoner 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 16 (+3)17 (+3)
Skills Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 1200 gp. Peridot (70 gp). Deep green spinel (70 gp). Golden yellow topaz (900 gp).


Social Check DCs


Panana Beren, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman typically wears blue cloth garments or leather armor. She has styled her auburn hair well, parting it to the left. She is baby faced.

Personality: She can speak with the recently deceased. She has a minor phobia of water and hates getting wet.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is terrified, and will act out of fear; and she is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Fearful. Bonds: Slave, Job, Criminal record. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Panana Beren, Female Gnome Barbarian 2
Small (3'3") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 14 (+2)10 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Tod Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tight fitting white shirt and pants. He sports a long blonde beard, and similarly colored long hair. He has gray eyes and a white hat with a yellow feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tod grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tod. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Criminal record. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Tod Goodbarrel, Male Halfling Barbarian 16
Small (2'11") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 160 (16d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 11000 gp. Azurite (9 gp). Citrine (80 gp). Chrysoprase (80 gp). Black pearl (1400 gp). Jet (150 gp). Golden yellow topaz (1400 gp). Malachite (9 gp). Violet garnet (1400 gp). Smoky quartz (80 gp). Rhodochrosite (9 gp). Eye agate (9 gp). Aquamarine (1400 gp). Black star sapphire (1400 gp). Moss agate (9 gp).


Social Check DCs


Vondal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with wide-brimmed hat. He sports a flattop hair cut. He has a tattooed face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Antagonistic, Disease. Bonds: Poor, Military, Debt. Occupation: Carter

Voice: Booming voice

Attributes [hide]

Vondal Glanhig, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: Blue sapphire (700 gp). Chalcedony (30 gp). Blue sapphire (700 gp). Onyx (30 gp). Rock crystal (30 gp). Red spinel (60 gp).


Social Check DCs

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