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NPC Generator

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Advanced [show]


Zanna Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She has shaved her head bald. Her violet eyes peer out from beneath her wide-brimmed tan hat.

Personality: Confrontational and typically high on some drug or another. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She got away from her former life and has fallen to alcoholism.

Motivation: She wants revenge against drow; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Adventurer, Enemies. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Zanna Folkor, Female Gnome Barbarian 4
Small (3'1") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 17 (+3)7 (-2) 14 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp. Hematite (8 gp). Chrysoprase (60 gp). Peridot (60 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light green in addition to tight pants. He has done his best to style his gold crest to look like a famous performer. His gold eyes peer out from beneath his top green hat.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. Mehen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Mehen was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and to be a engraver again

Flaws: Hedonist, Secretive. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Mehen Zzzxaaxthroth, Male Dragonborn Druid 3
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and dresses like a well dressed Merchant does. His right hand appears badly burned and disfigured. He wears his cinnamon fur up. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has achieved small success as a Merchant.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Job, Adventurer, Nature. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Leaf In the Wind, Male Tabaxi Warlock 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Goblin
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 20000 sp. Blue star sapphire (500 gp). Blue star sapphire (500 gp). Black star sapphire (500 gp). Golden yellow topaz (900 gp). Blue quartz (14 gp). Blue star sapphire (500 gp).


Social Check DCs


Pushkrimp Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is cut short with large spiked bangs in the front. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Pushkrimp was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pushkrimp fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Entrepeneur, Opinionated, Fighting. Flaws: Addict. Bonds: Poor. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Pushkrimp Stansfield, Male Half-Orc Monk 7
Medium (6'0") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 11 (+0)9 (-1)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 30 pp. Tourmaline (100 gp).


Social Check DCs

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