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NPC Generator

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Advanced [show]


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports brown clothing, slightly heavier than average wear. His red fur is kept up in a ponytail inside a feathered hat. His eyes are copper.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted. Flaws: Hedonist, Disease, Fearful. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Three Shore, Male Tabaxi Rogue 4
Medium (6'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)12 (+1) 11 (+0)8 (-1)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Oloric Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has shaved his head bald. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Oloric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Enemies, Rich. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Oloric Helcral, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)7 (-2)
Skills Persuasion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Morthos Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the west. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Terse. Bonds: Adventurer, Religious, Poor. Occupation: Farmer

Voice: Italian accent

Attributes [hide]

Morthos Judgment, Male Tiefling Warlock 8
Medium (6'0") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 14 (+2)18 (+4) 16 (+3)17 (+3)
Skills Investigation +7, Medicine +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Dwarven, Druidic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1600 gp.


Social Check DCs


Breena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a blue shirt with thin black vertical stripes and tan pants. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She uses divination through singing.

History: Born to a pair of adventurers, Breena grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Gifted. Flaws: Insane, Shy, Racist. Bonds: Adventurer. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Breena Folkor, Female Gnome Monk 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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