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NPC Generator

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Advanced [show]


Leaf On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His fur is beige and very short. His eyes are copper.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born to a pair of adventurers, Leaf grew up listening to his father's many stories. His childhood dream was to be a Bellfounder, but he was a colossal failure. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Racist. Bonds: Adventurer, Job, Rich. Occupation: Painter

Voice: Whispers

Attributes [hide]

Leaf On the Water, Male Tabaxi Fighter 8
Medium (6'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 73 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Ignan, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp. Brass mug with jade inlays (600 gp).


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large tan jacket. His hair is red and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a slaver, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is a bit of a kleptomaniac; and he wants revenge against brigands

Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Mentor, Nature, Enemies. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Wrenn Sympony, Male Gnome Cleric 1
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Dayereth Hanali, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy white hair. He has a dull look in his hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Entrepeneur, Disciplined, Fighting. Flaws: Disease, Fearful. Occupation: Dilettante

Voice: Russian accent

Attributes [hide]

Dayereth Hanali, Male Elf Rogue 2
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 16 (+3)6 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Brown-green garnet (150 gp). White pearl (150 gp). Sardonyx (60 gp).


Social Check DCs


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. He keeps his golden hair in a flapper bob. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Sensitive. Bonds: Rich. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Charles Snape, Male Human Monk 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)14 (+2) 5 (-3)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 7
Languages Common, Abyssal, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Sardonyx (80 gp).


Social Check DCs

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