Jarana Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin brown vertical stripes and blue pants. She wears her silver hair down. Her hazel eyes dart from person to person.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Jarana lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: Money/treasure; and she has passion for adventuring and risk
Ideals: Impeccable, Logical. Bonds: Family, Adventurer, Rich. Occupation: Weaver
Voice: Hollow voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: Just what you see.
Jo Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Apothecary, and she perpetually has her bastard sword ready. Her hair is golden and curly. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. The war was a terrible time for her, and Jo does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.
Motivation: She feels kind of lost in life; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Erdan Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of longswords on his belt, each one with a topaz on the hilt. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His blue eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Tailor, who enjoyed hunting, Erdan was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting, Artistic. Bonds: Rich, Adventurer, Nature. Occupation: Detective
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 10 (+0) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.
Habor Wish, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a falchion on his belt. He is physically well-built. His hair is white and very short. His eyes are a pleasant black.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Habor reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting, Joker, Gifted. Flaws: Shy. Bonds: Military. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


