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NPC Generator

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Advanced [show]


Baelitae Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears dull tan sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. Her hair is chestnut and curly. Her violet eyes peer out from beneath her top tan hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born in a small forest village. Her mother was very strict, and drilled into her lessons on being the perfect lady. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC.

Ideals: Justice, Impeccable. Flaws: Antagonistic, Insane. Bonds: Nature. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Baelitae Eathalena, Female Elf Warrior 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp. Citrine (40 gp). Rock crystal (40 gp). Moonstone (40 gp). 1 Magnifying glass. 1 Bullseye lantern.


Social Check DCs


Diggory Heiser, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. He has a slight overbite and is overall scrawny. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's attracted to the PC; and retire the richest man in the north

Ideals: Gifted, Entrepeneur, Persistence. Bonds: Military, Has a crush. Occupation: Soapmaker

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Heiser, Male Human Monk 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 14 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Golden pearl (150 gp). 6 Acid flasks.


Social Check DCs


Theobald Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears bulky yellow painted plate armor. He has done his best to style his white hair to look like a famous performer. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Born in the south to a Carpenter, Theobald learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and expand his business

Flaws: Addict, Shy, Lazy. Bonds: Job, Adventurer. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Theobald Arnuanna, Male Half-Elf Bard 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 80 pp. Red-brown spinel (90 gp). Blue star sapphire (800 gp).


Social Check DCs


Jarsali Romeo, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a yellow suit, green shirt, and blue tie. She wears a deerstalker hat to cover her moderate length chestnut hair. Her green eyes are passionate and lively.

Personality: She is irascible and easily irritated. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: When she was but 5 years old her parents immigrated from the north. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Justice. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Rich. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Jarsali Romeo, Female Half-Elf Rogue 1
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)17 (+3) 9 (-1)8 (-1)
Skills Athletics +5, Deception +1
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1

Possessions: 20 pp.


Social Check DCs

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