Gurdis Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears rags and sports a simple walking cane. With wild auburn hair. Her hazel eyes are slightly larger than normal.
Personality: She speaks before she thinks and is too direct. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Gurdis was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Impulsive, Shy. Bonds: Poor, Adventurer. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +2
Possessions: 40 pp. 1 Minor magic item.
Rosalind Norton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears dark leathers with embroidery. She has styled her auburn hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Rosalind is depressed about a lot of things. She tends to be a nihilist. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the west her family was never financially stable. Rosalind liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Fighting. Flaws: Depressed. Bonds: Nature, Poor. Occupation: Laborer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Black pearl (200 gp). Moss agate (4 gp). Coral (140 gp). Moonstone (40 gp).
Enialis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a tan poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His long auburn hair is drawn into a two foot long braid. His eyes are violet and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Elf Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His religion dominates his actions; and money/treasure
Flaws: Disease, Selfish. Bonds: Rich, Adventurer, Religious. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Aramil Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. He sports a long auburn beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Aramil embodies much of what other species detest in the Half-Elves. He uses divination through singing.
History: He was born to loving parents in a slum to the south. A freak accident while working with his Mercenary father left him crippled. After a long history of fighting, Aramil and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease. Bonds: Poor. Occupation: Miner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 33 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 100 pp. White opal (1000 gp). Tiger eye turquoise (10 gp). Hematite (10 gp). Moonstone (80 gp). Bloodstone (80 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Red spinel (70 gp). Golden pearl (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


