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Advanced [show]


Quick Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a card on it. His red fur is thinning but still full. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Gifted. Flaws: Cynical, PTSD. Bonds: Family. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Quick Mist, Male Tabaxi Rogue 7
Medium (6'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. Smoky quartz (60 gp). Jade (110 gp). Golden pearl (110 gp). Alexandrite (400 gp).


Social Check DCs


Lerissa Idea, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear flannel. Her blue hair is lengthy and is close to two feet long. Her red eyes lackadaisically let the world flow into them.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lerissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lerissa. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Justice. Flaws: Shy, Disease. Bonds: Criminal record, Religious. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Lerissa Idea, Female Tiefling Paladin 8
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)13 (+1) 14 (+2)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Alexandrite (600 gp). Rhodochrosite (9 gp).


Social Check DCs


Nirgel Pain, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His white hair is thinning but still full. He has silver eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast island. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Entrepeneur, Impeccable. Flaws: Fearful. Bonds: Nature, Slave. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Nirgel Pain, Male Tiefling Sorcerer 11
Medium (5'2") Tiefling, Lawful Good (CR 11)
Armor Class 9
Hit Points 75 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)16 (+3) 13 (+1)18 (+4)
Skills Insight +5, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: Silver comb with moonstones (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Cloth of gold vestments (50 gp). Old masterpiece painting (1700 gp).


Social Check DCs


Fargrim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries warhammers. He keeps his chestnut hair in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: An old rival family wants him found; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Criminal record, Job, Family. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Fargrim Battlehammer, Male Dwarf Bard 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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