Bethrynna Hanali, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan tunic with white highlights, and long yellow pants that bunch up around her shoes. She carries with her a set of spears on her belt, each one with a aquamarine on the hilt. She sports brown long hair. Her fierce brown eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Bethrynna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Shipwright, but she got bored and became a Performer. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Fighting, Joker. Flaws: Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 100 gp. 1 Half-Plate.
Oolah Brady, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered falchion and tarnished sickle as well. Her moppish brown hair is in a traditional bowl cut. She has amber eyes and a black hat with a green feather.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Oolah was born in the north. At a young age she loved to build and create. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. By chance she met her brother recently and the two have been together since.
Motivation: Her relatives are trying to arrange a marriage; and she loathes her own lifestyle
Ideals: Fighting, Joker, Persistence. Flaws: Depressed. Bonds: Family. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 30 pp. Sardonyx (50 gp). Obsidian (13 gp). Chalcedony (50 gp).
Althaea Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her hair is red and curly. She wears round tiny glasses practically rammed into her face.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. Flattery will make her almost putty in your hands.
History: Gifted from a young age, Althaea studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants to raise her children well; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Criminal record, Family. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 60 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp.
Euphemia Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is slicked back into a classic pompadour. Her blue eyes dart from person to person.
Personality: She loves telling others what to do and how they should feel about things. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She comes from a rich northern family. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She used her abilities to trick people and travel the world for free.
Motivation: Wants to work out more often; and she has decided she is irredeemable
Ideals: Athletic, Opinionated. Bonds: Adventurer, Criminal record, Rich. Occupation: Ruler
Voice: Aggressive tone
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 68 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 700 gp. Onyx (50 gp). Black opal (1500 gp). Eye agate (10 gp). White pearl (90 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). Brown-green garnet (90 gp). Black star sapphire (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

