Loopmottin Munggen, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She is baby faced.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Loopmottin took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the west; and many drow want her driven away
Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Enemies. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dentratha Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. Her blue crest is drawn into a tight pony tail with a card scrunchie. Her gold eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born in the south, but her parents moved at a very young age to the west. Dentratha was born on a far southern forest where she grew up under the tutelage of her father, an expert Sage. She has dedicated herself to building a better world.
Motivation: To prove her worth to the world; and she's looking for her big break
Flaws: Antagonistic, Impulsive. Bonds: Criminal record, Immigrant, Adventurer. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Iolite (40 gp). Amethyst (130 gp). Amethyst (130 gp). 1 Chain shirt. 1 Half-Plate.
Sorath Bitter, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is portly but not overly obese. Her brown hair is kept up in a ponytail inside a feathered hat. She has several tiny aquamarine earrings on each ear.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a ruthless business woman, a trait she acquired from her father.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sorath took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She has set out to sabotage the competition.
Motivation: Money/treasure; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur, Fighting. Bonds: Rich, Job, Nature. Occupation: Armorer
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 7 (-2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 70 gp.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is wearing a long, brown, dusty cloak. She is muscular with a powerful set of arms. Her orange fur is knotted and matted. Her blue eyes dart from person to person to random spaces in the air.
Personality: She can speak with the recently deceased. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a soldier and died while she was still young. Three was left her mother's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Gifted. Flaws: Shy. Bonds: Slave, Military, Has a crush. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 200 gp. Black pearl (1100 gp). Red spinel (80 gp). Deep blue spinel (1100 gp).
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