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NPC Generator

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Advanced [show]


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down, and he perpetually has his sickle ready. His blonde hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a desert tribe. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Poor, Nature. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Arnold Shelly, Male Human Barbarian 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Arnold Budd, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his sai ready. He keeps his long chestnut hair kept up in a rat tail. He has hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Bonds: Slave, Military. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Arnold Budd, Male Human Warlock 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)7 (-2) 11 (+0)10 (+0)
Skills Investigation +0, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Uthemar Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely blue suit with green socks and a vest with buckled shoes. He has wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Sailor.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Adventurer. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Uthemar Mellerelel, Male Elf Warlock 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 4 (-3)13 (+1) 8 (-1)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Greeba Washington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is dark but she possesses many tan ritualistic tattoos. She sports white clothing, slightly heavier than average wear. Her hair is greying and her face has many wrinkles. Her violet eyes peer out from beneath her Stetson white hat.

Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.

History: The child of western immigrants she idolized her father. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the west, certain she would find work there.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and she desires power and/or immortality

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Rich, Adventurer. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Greeba Washington, Female Half-Orc Sorcerer 10
Medium (5'2") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 56 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Insight +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 90 pp. Freshwater pearl (4 gp). Black pearl (800 gp). Blue quartz (4 gp). Citrine (60 gp). Deep blue spinel (800 gp). Onyx (60 gp).


Social Check DCs

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