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NPC Generator

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Advanced [show]


Cask Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a broad hat to hide her balding. She has several tiny sapphire earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born on a small isolated farm. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has drifted from career to career and currently works as a Spice Merchant.

Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job

Ideals: Fighting, Impeccable. Bonds: Rich, Job, Nature, Debt. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Cask Peak, Female Tabaxi Warrior 2
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His brown hair is smooth and relatively long. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Ahrim will drive conversation. He plays an instrument quite well.

History: He comes from a rich western family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 2 years later his spouse died after the birth of his son. Heartbroken, Ahrim never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Extrovert, Artistic. Bonds: Rich, Mentor, In love. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Ahrim Tranquil, Male Tiefling Druid 8
Medium (5'9") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)19 (+4) 16 (+3)15 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Giant, Goblin, Abyssal, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky black painted plate armor. His purple hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Modean is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Modean was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Merchant. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Philantrophist, Athletic. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Modean Instinct, Male Tiefling Druid 6
Medium (6'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Nature +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp. Red garnet (150 gp). Blue quartz (6 gp). Coral (150 gp). Citrine (50 gp).


Social Check DCs


Zagga Yorke, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a white costume with the symbols of luck on her torso. She wears her white hair up. Her hazel eyes dart from person to person.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with a lost civilization.

History: She was born the only child of a wealthy merchant. Her arcane abilities were realized during a raid on her village. She now owns her own business.

Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business

Ideals: Entrepeneur, Gifted. Bonds: Job, Adventurer, Enemies. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Zagga Yorke, Female Half-Orc Paladin 9
Medium (5'8") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 13 (+1)9 (-1) 16 (+3)9 (-1)
Skills Investigation +2, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1800 gp. Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2200 gp).


Social Check DCs

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