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Rûg Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting black shirt and pants. He sports a long blonde beard, and similarly colored long hair. His amber eyes dart from person to person.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: Sold as a small child to a slaver, Rûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Professionalism. Flaws: Insane. Bonds: Mentor. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Rûg Tatum, Male Half-Orc Druid 7
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Performance +4, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 400 gp.


Social Check DCs


Aldous Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries with him a set of pickaxes on his belt, each one with a amethyst on the hilt. His silver hair is smooth and relatively long. This violet eyed southerner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Mayor profession.

History: Aldous was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He worked as a nervous Detective and found it very stressful. He has dedicated himself to building a better village for his children.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Aldous Hardy, Male Half-Elf Monk 4
Medium (4'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp. Carnelian (20 gp). Tiger eye turquoise (8 gp). Deep blue spinel (1000 gp). Iolite (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of scythes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting, Philantrophist. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Heiser, Male Half-Elf Monk 15
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 101 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)4 (-3) 13 (+1)12 (+1)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2

Possessions: 500 pp. Tourmaline (120 gp). Red garnet (120 gp). Chrysoprase (20 gp). Tourmaline (120 gp). Blue sapphire (1000 gp). Chalcedony (20 gp). Aquamarine (1200 gp). Jasper (20 gp). Malachite (14 gp). Chrysoprase (20 gp). Sard (20 gp). Alexandrite (1200 gp). Silver pearl (120 gp). Tiger eye turquoise (14 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamil Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her whole body is exceptionally muscular. Her brown hair is knotted and matted. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shamil is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father had invested heavily in several trade routes and wanted her to inherit them. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She has money and likes to spend it.

Ideals: Joker, Justice. Flaws: Addict, Disease. Bonds: Immigrant, Rich. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Shamil Waggletop, Female Gnome Bard 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)7 (-2) 7 (-2)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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