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NPC Generator

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Advanced [show]


Gardain Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His fierce brown eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. The war was a terrible time for him, and Gardain does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Gardain Glanhig, Male Dwarf Cleric 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)6 (-2)
Skills Investigation +3, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1300 sp. Silver pearl (150 gp). Blue quartz (5 gp). Red spinel (150 gp).


Social Check DCs


Spear In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man sports pastel clothing, slightly heavier than average wear. His clothes are grease stained in places. He has moderate length black fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Racist. Bonds: Poor, Immigrant, Adventurer. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Spear In Woods, Male Tabaxi Warlock 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Just what you see.


Social Check DCs


Tarhun Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black crest to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tarhun grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tarhun. After months of barely getting by, Tarhun managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Disciplined. Bonds: Adventurer, Criminal record, Rich, Family. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Tarhun Kerrhylon, Male Dragonborn Commoner 2
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey armored body suit, with a simple brown line shooting up and back down. His auburn hair is lengthy. His eyes are gray and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Athletic, Professionalism. Flaws: Fearful. Bonds: Rich. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Don Pinkerton, Male Human Adept 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Gnoll, Druidic, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Antitoxin.


Social Check DCs

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