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NPC Generator

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Advanced [show]


Tomi Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large red mantle and cape that has been intricately interwoven into his violet robe. His silver hair is lengthy and is close to two feet long. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and an old rival family wants him found

Ideals: Gifted. Bonds: Immigrant, Adventurer, Family, Has a crush. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Tomi Elderberry, Male Halfling Commoner 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 12 (+1)16 (+3) 17 (+3)13 (+1)
Skills Acrobatics +7, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp. Brass mug with jade inlays (100 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Gale Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel, dusty cloak. She keeps her gray fur in a flapper bob. She has several tiny jet earrings on each ear.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great joy in being the best Seamstress in town.

History: Gifted from a young age, Gale studied abroad. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gale was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Wants to work out more often; and money/treasure

Ideals: Joker, Gifted, Athletic. Bonds: Rich, Job, Enemies. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Gale Of Ivory, Female Tabaxi Wizard 1
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Pink pearl (120 gp).


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses like a well dressed Blacksmith does. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy and tries to find solutions quickly.

History: Fargrim was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Blacksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and to be a gardener again

Ideals: Joker. Flaws: Lazy. Bonds: Job, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Fargrim Ungart, Male Dwarf Rogue 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 80 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +4, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome, Auran
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +7

Possessions: 3000 gp. Chalcedony (30 gp). Fire opal (1000 gp). Alexandrite (1400 gp). Freshwater pearl (15 gp). Peridot (30 gp). Chalcedony (30 gp). Silver pearl (70 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorbundus Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is portly but not overly obese. He has dyed his greying red crest a little too much giving a sharp red color. He has gleaming, smiling gold eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of specialists.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Secretive, Mundane. Bonds: Family, Job. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Gorbundus Beryntolthropal, Male Dragonborn Ranger 4
Medium (6'1") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)16 (+3) 9 (-1)11 (+0)
Skills Insight +1, Investigation +5
Senses Passive Perception 9
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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