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NPC Generator

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Advanced [show]


Silgre Hadley, Female Half-Orc [Permalink]

Personal [hide]

Description: A 4'11" southern woman, she wears rags and sports a simple walking cane. Her white hair is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Painter, who enjoyed hunting, Silgre was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has set out to sabotage the competition.

Motivation: She has a crush on the local Painter; and sabotage a competitor

Flaws: Forgetful. Bonds: Poor, Job, Nature, Mentor, Has a crush. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Silgre Hadley, Female Half-Orc Warrior 3
Medium (4'11") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Gesrethe Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'2" northern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her green crest is still thick. Her eyes are gold.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Gesrethe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gesrethe. Being a Bowyer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur, Athletic, Philantrophist. Bonds: Military, Criminal record. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gesrethe Fharngnarthnost, Female Dragonborn Fighter 1
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Sun Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length brown fur. This amber eyed northerner is not easily forgotten.

Personality: Sun is depressed about a lot of things. She tends to be a nihilist. She is lazy, self-centered, vain, and jealous.

History: She was raised in a desert tribe. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed, Selfish. Bonds: Poor, Nature. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Sun Mirror, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Thava Jharthraxyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a green coat. She wears her brass crest up. Her gold eyes are passionate and lively.

Personality: She is calm most of the time but flees social interaction. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a plains tribe. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with her brother; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Shy. Bonds: Nature, Adventurer, Family. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Thava Jharthraxyn, Female Dragonborn Cleric 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Persuasion +6, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Halfling, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 800 gp.


Social Check DCs

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