Gerard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Courier uniform. His brown hair is heavily combed to the left. He has green eyes.
Personality: Eccentric and domineering, Gerard will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Locksmith again; and expand his business
Ideals: Athletic, Extrovert, Gifted. Bonds: Job, Nature. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp.
Ridaro Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, blue cloak. She is physically well-built. She has shaved her head bald. She is baby faced.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born at the edge of vast forest. Over the years she perfected her riding and shooting skills. She used her abilities to trick people and travel the world for free.
Motivation: She would like to get married and retire.
Flaws: Emotional. Bonds: Has a crush, Nature, Criminal record. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 52 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome, Terran
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1000 gp. Blue quartz (13 gp). Violet garnet (1600 gp). Golden pearl (40 gp). Aquamarine (1600 gp). Golden yellow topaz (1600 gp). Azurite (13 gp). Red garnet (40 gp). Eye agate (13 gp). Alexandrite (1600 gp). Amethyst (40 gp). Tourmaline (40 gp).
Ilde Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a brown suit. She is bristling with hidden weapons, mostly flails and morningstars. Her chestnut hair is slicked back into a classic pompadour. She has gleaming, smiling green eyes.
Personality: Eccentric and domineering, Ilde will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.
History: Ilde was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is a bit of a kleptomaniac; and she desires power and/or immortality
Ideals: Extrovert, Logical. Bonds: Criminal record, Poor, Adventurer. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp. Carnelian (50 gp). Black pearl (500 gp). 1 Minor magic item.
Agnes Gentry, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who is well dressed, constantly wearing a grey suit, violet shirt, and green tie. She keeps her auburn hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She has always had a great fascination with Elven culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of a Herbalist, who enjoyed hunting, Agnes was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She has been a successful dealer in antiques buying low and selling high.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts
Ideals: Opinionated, Entrepeneur. Flaws: Racist. Bonds: Nature, Debt. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!

