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Kildrak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. His golden hair is heavily combed to the right. His eyes are a pleasant brown.

Personality: Kildrak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Kildrak was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic, Fighting. Bonds: Immigrant, Family, Poor. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kildrak Goldfinder, Male Dwarf Adept 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 14
Hit Points 85 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: A small bag of saffron. (80 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs


Donaar Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a blue scarf. He has a moderate pudge and is not very fit. His crest is scarlet and very short. His eyes, though not visible through his cowl, are red.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Donaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Donaar's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants a kiss; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Donaar Ophinshtalajiir, Male Dragonborn Monk 6
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +4, Investigation +5
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 4000 sp. Alexandrite (800 gp). Lapis lazuli (7 gp). Jasper (50 gp).


Social Check DCs


Tree Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears brown leather gloves, a brown jacket, and tight pants. He wears his yellow fur up. He has amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Optimist, Fighting. Flaws: Insane. Bonds: Military. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Tree Timber, Male Tabaxi Warlock 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 60 gp.


Social Check DCs


Andry Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to trick people and travel the world for free.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and money/treasure

Ideals: Passionate, Gifted. Flaws: Insomniac. Bonds: Rich, Criminal record, Debt. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Andry Hogcollar, Female Halfling Cleric 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden yellow topaz (1400 gp). Obsidian (6 gp). Onyx (30 gp). 1 Masterwork Musical instrument.


Social Check DCs

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