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NPC Generator

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Advanced [show]


Thar Wentworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a white shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His long chestnut hair reaches down to his waist. This violet eyed southerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: Thar lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Blacksmith mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Family. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Thar Wentworth, Male Half-Orc Paladin 3
Medium (6'3") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)9 (-1) 8 (-1)14 (+2)
Skills Acrobatics +3, History +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Rhodochrosite (9 gp). Peridot (30 gp). Bloodstone (30 gp).


Social Check DCs


Dabbledob Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a worn and beaten armor. His black hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and wants to open a new tavern

Flaws: Impulsive. Bonds: Job, Military, Immigrant. Occupation: Navigator

Voice: Forgets to breathe while speaking

Attributes [hide]

Dabbledob Quillsharpener, Male Gnome Barbarian 9
Small (3'7") Gnome, Lawful Good (CR 9)
Armor Class 8
Hit Points 87 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +0, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +4

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His moppish black hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. His druidic abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Ideals: Athletic, Gifted. Bonds: Job, Adventurer, Has a crush. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Balimaar Drover, Male Half-Elf Barbarian 14
Medium (5'8") Half-Elf, True Neutral (CR 14)
Armor Class 9
Hit Points 154 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)14 (+2) 12 (+1)12 (+1)
Skills History +7, Medicine +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 3000 gp. Tiger eye turquoise (16 gp). Onyx (40 gp). Rhodochrosite (16 gp). Obsidian (16 gp). Jasper (40 gp). Golden pearl (70 gp). Bloodstone (40 gp). Azurite (16 gp). Brown-green garnet (70 gp). 1 Medium magic item.


Social Check DCs


Three Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length lavender fur. Her yellow eyes dart from person to person.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not believe in violence as a means to an end. She is a dedicated Ploughman but believes her peers are too gung-ho.

History: She comes from a rich western family. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to raise her children well.

Ideals: Opinionated, Pacifist, Entrepeneur. Bonds: Rich, Family. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Three Of Clay, Female Tabaxi Expert 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 10 (+0)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp.


Social Check DCs

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