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NPC Generator

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Advanced [show]


Yvonne Braxton, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in earthy colors with a brown and black handkerchief worn on her left side. Her long white hair reaches down to her waist. Her green eyes have a joyful gleam in them most of the time.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She also hits on women, regardless of circumstances.

History: Yvonne lived on a farm with her mother, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Yvonne has worked very hard to control her curse. She has been saving her money to try and buy her sister's freedom.

Motivation: Wants her loneliness to end.

Ideals: Opinionated. Flaws: Disease. Bonds: Has a crush, Family. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Yvonne Braxton, Female Human Cleric 2
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Athletics +0, Deception +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1600 sp. 1 Simple lock.


Social Check DCs


Sarah Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She has a missing left arm. She prefers to wear flannel. She has chestnut hair. She has blue eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born at the edge of vast forest. Her mother was a mechanic, and taught her how to fix just about anything. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to raise her children well.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Sarah Ainsworth, Female Human Commoner 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Nature +4, Stealth +5
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Carved bone or ivory statuette (80 gp).


Social Check DCs


Harann Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple green robe with grey stripes complete with hood. She has done her best to style her green crest to look like a famous performer. Her fierce red eyes like to dwell on things.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born into a rich family. She moved from fad to fad and when she turned 15 she discovered writing. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Doesn't want to be a Body Guard and was forced into it by her family; and regain custody of her daughter

Ideals: Artistic. Flaws: Shy, Impulsive. Bonds: Rich, Family. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Harann Yarjerit, Female Dragonborn Cleric 14
Medium (6'1") Dragonborn, True Neutral (CR 14)
Armor Class 11
Hit Points 92 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills Nature +6, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166554433

Possessions: 300 pp. Coral (150 gp). Fiery yellow corundum (1400 gp). Rhodochrosite (6 gp). Jacinth (6000 gp). Emerald (1400 gp). Red spinel (150 gp). Rhodochrosite (6 gp). Banded agate (6 gp). Tourmaline (150 gp). Eye agate (6 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Stanton, Female Human [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her skin is fair and her fingers are delicate and long. She wears her brown hair down. Her hazel eyes are passionate and lively.

Personality: She dislikes all the random violence that takes place in the east. She is an amazing painter.

History: She was born blind and as such lacked many opportunities for work. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Hunter they were divorced and she won custody of their daughter. She worked as a Bricklayer, and she later adopted a second daughter.

Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage

Ideals: Fighting, Pacifist, Gifted. Flaws: Disease. Bonds: Family. Occupation: Bricklayer

Voice: Hissing voice

Attributes [hide]

Millicent Stanton, Female Human Fighter 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp. Amber (120 gp).


Social Check DCs

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