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NPC Generator

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Advanced [show]


Sybil Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has wavy black hair. She has blue eyes and a violet hat with a brown feather.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She also is a firm believer in the womanly ideal.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Miner father left her crippled. She now mingles about in high society.

Motivation: To prove her worth to the world.

Ideals: Entrepeneur, Justice. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Sybil Amakiir, Female Half-Elf Druid 4
Medium (5'4") Half-Elf, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)17 (+3) 15 (+2)14 (+2)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 100 gp.


Social Check DCs


Spring Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has dyed her greying gray fur a little too much giving a sharp gray color. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.

History: The child of a Server, who enjoyed hunting, Spring was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Nature, Adventurer, Religious. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Spring Moon, Female Tabaxi Sorcerer 14
Medium (6'0") Tabaxi, Chaotic Evil (CR 14)
Armor Class 15
Hit Points 80 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 17 (+3)14 (+2) 8 (-1)14 (+2)
Skills Athletics +7, Deception +7
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +7 / 4d6+2, Ranged +10 / 4d6+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 800 pp. Eye agate (6 gp). Fire opal (1300 gp). Black star sapphire (1300 gp). Lapis lazuli (6 gp). Red-brown spinel (80 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Moss agate (6 gp). Chrysoprase (50 gp).


Social Check DCs


Hamil Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in a clean red cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. He has green eyes and a red hat with a black feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Hamil Copperkettle, Male Halfling Ranger 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 11 (+0)15 (+2)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Undercommon, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Millicent Harlow, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in a clean grey cloak covering her clean studded leather. Her silver hair is cut jaggedly and amateurishly. Her fierce brown eyes like to dwell on things.

Personality: She is fixated on the number 18. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. She moved out east to avoid the crime she committed. She now mingles about in high society.

Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Insane, Mundane. Bonds: Rich, Criminal record. Occupation: Stylist

Voice: Spits words with contempt

Attributes [hide]

Millicent Harlow, Female Human Cleric 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Brown-green garnet (140 gp).


Social Check DCs

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