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NPC Generator

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Advanced [show]


Fulbar Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Fulbar and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Shy, Antagonistic. Bonds: Nature. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Fulbar Goldfound, Male Halfling Expert 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 6 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Finely wrought small gold bracelet (60 gp).


Social Check DCs


Diesa Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is tall, broad shouldered and powerfully built. Her tied-back hair is golden. She wears large thick round spectacles.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born to loving parents in a slum to the south. Diesa was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. After a long history of fighting, Diesa and her spouse have recently divorced.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Poor. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Diesa Battlehammer, Female Dwarf Wizard 4
Medium (3'10") Dwarf, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 17 (+3)16 (+3) 6 (-2)10 (+0)
Skills History +5
Senses Passive Perception 8
Languages Common, Dwarven, Auran, Goblin, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. 1 Masterwork Light wooden shield.


Social Check DCs


River Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears pastel painted combat armor at almost all times. She wears her brown fur up. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. River was born on a far southern desert where she grew up under the tutelage of her father, an expert Fisher. She moves from town to town, unable to find a place to settle.

Motivation: Revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Opinionated. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

River Wing, Female Tabaxi Wizard 7
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 4000 sp. Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


River Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and white robe with the hood down. His black fur is lengthy and is close to two feet long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Sold as a small child to a necromancer, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To be a Locksmith again.

Bonds: Poor, Job, Military, Mentor, Adventurer. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

River Of Storm, Male Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Tiger eye turquoise (14 gp).


Social Check DCs

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