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NPC Generator

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Advanced [show]


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His fur is yellow and curly. His eyes are likewise blue.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is afraid of women and trembles around them

History: The child of a Weaver, who enjoyed hunting, River was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends.

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer. Occupation: Stylist

Voice: Cold and demanding tone

Attributes [hide]

River In the Wind, Male Tabaxi Ranger 17
Medium (6'2") Tabaxi, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 75 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)12 (+1) 18 (+4)13 (+1)
Skills Perception +10, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Terran
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1802221

Possessions: 600 pp. Golden yellow topaz (900 gp). Amethyst (80 gp). Smoky quartz (60 gp). Peridot (60 gp). Moss agate (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fighting clothing, which leaves very little to the imagination. His golden hair has been sun bleached extensively. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Fortune-teller, but he got bored and became a Barkeep. He became a Barkeep soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Military, Job. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Fighter 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Aym Turmoil, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is wearing a long, green cloak. Her chestnut hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born on a small isolated farm. Her childhood dream was to be a Glassblower, but she was a colossal failure. She now spends her time doing works of charity.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist. Bonds: Job, In love, Nature. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Aym Turmoil, Female Tiefling Aristocrat 10
Medium (5'10") Tiefling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Deception +5, Investigation +6
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 290 pp. Jeweled anklet (4000 gp). A roughly beaten golden orb (50 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Bendoo Dumph, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a black tunic with brown highlights, and long white pants that bunch up around her shoes. She keeps her white hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates giants. She views them as having robbed her home of its proper glory. Her job bores her to no end. She has decided to make it more interesting.

History: She was born the only child of a wealthy merchant. Bendoo was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bendoo decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing her studies, news broke out that her hometown was attacked by giants. Bendoo was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: A need for knowledge about a nearby landmark; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Entrepeneur. Bonds: Poor, Enemies, Adventurer, Criminal record. Occupation: Marshal

Voice: Sighs a lot, exhausted

Attributes [hide]

Bendoo Dumph, Female Half-Orc Aristocrat 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)11 (+0) 8 (-1)12 (+1)
Skills Nature +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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