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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hupe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with brown stripes complete with hood, he is not a threatening figure. His red hair is kept up in a ponytail inside a top hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. He has achieved small success as a Jeweler.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Impeccable. Bonds: Poor, Job, Immigrant, Criminal record. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Hupe Tosscobble, Male Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Gerald Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear brown clothing when he does not wear armor. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: Born in the east to a Locksmith, Gerald learned a great deal about his mother's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to be a seamstress again

Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Gerald Shelby, Male Human Sorcerer 11
Medium (6'0") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3100 gp. Gold and topaz bottle stopper cork (1800 gp). A delicate brass dragon egg (10 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Old masterpiece painting (1100 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Robert Ramsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a simple grey robe with black stripes complete with hood. With a patchy white beard and wild white hair. He has a dull look in his green eyes.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. A few years later when the north was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Bonds: Has a crush, Rich, Immigrant, Criminal record, Debt. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Robert Ramsay, Male Human Rogue 1
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western woman wears dark leathers with embroidery. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are hazel and catlike.

Personality: She acts crazy and hedonistic. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born in the west her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Oriff and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and several ex partners dislike her way of doing things and want revenge

Ideals: Athletic. Flaws: Hedonist, Antagonistic. Bonds: Immigrant, Poor. Occupation: Navigator

Voice: Indian accent

Attributes [hide]

Oriff Gorunn, Female Dwarf Sorcerer 4
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs

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