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NPC Generator

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Advanced [show]


Valida Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'11" and wears a well pressed and immaculate suit (or dress). Her hair is blonde and curly. Her brown eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She got into the Marshal business at a young age. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Slave, Job, Adventurer, Family. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Valida Lutgehr, Female Dwarf Druid 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Bernard Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His tied-back hair is black. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: Born in the west to a Apothecary, Bernard learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and to be a bounty hunter again

Ideals: Professionalism. Flaws: Hedonist. Bonds: Job, Mentor. Occupation: Apothecary

Voice: growls and snarls, animalistic

Attributes [hide]

Bernard Clapham, Male Human Aristocrat 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)10 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 19000 sp. Black pearl (1000 gp). Star rose quartz (30 gp). Tourmaline (50 gp).


Social Check DCs


Hobart Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He wears his red hair up. He has hazel eyes and a white hat with a pastel feather.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: He got into the Actor business at a young age. After coming to the age of reason, Hobart took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Actor for hire.

Motivation: To reunite with his old friends; and sabotage a competitor

Ideals: Persistence, Gifted. Bonds: Immigrant, Job, Adventurer. Occupation: Actor

Voice: Whispers

Attributes [hide]

Hobart Tealeaf, Male Halfling Wizard 14
Small (2'11") Halfling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 62 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +7, Intimidation +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 700 pp. Blue diamond (2000 gp). Pink pearl (130 gp). Violet garnet (800 gp). Silver pearl (130 gp). Jasper (40 gp). Zircon (40 gp). Moonstone (40 gp). Tiger eye turquoise (5 gp). Banded agate (5 gp). Sard (40 gp). Red-brown spinel (130 gp). Chrysoberyl (130 gp). 1 Medium magic item.


Social Check DCs


Caelynn Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a well pressed and immaculate suit (or dress). Beneath her clothing is a huge mess of scar tissue. Her hair is auburn and curly. Her eyes, though not visible through her cowl, are green.

Personality: She is calm most of the time but flees social interaction. She is a ruthless business woman, a trait she acquired from her mother.

History: She was born on a small isolated farm. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is currently in port desperately looking for someone to get her out; and she is compelled to act according to her religious beliefs

Ideals: Entrepeneur. Flaws: Shy. Bonds: Slave, Nature, Religious. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Caelynn Aloro, Female Elf Expert 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)9 (-1) 10 (+0)17 (+3)
Skills Stealth +6, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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