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NPC Generator

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Advanced [show]


River In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His fur is red and very short. His green eyes peer out from beneath his broad brown hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a great chef.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. River was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: A strong sense of loyalty to Elven people; and elven compassion

Ideals: Gifted. Flaws: Emotional, Racist. Bonds: Rich, Enemies. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

River In Woods, Male Tabaxi Wizard 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Marbas Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His red hair, when down, is lengthy. His black eyes dart from person to person to random spaces in the air.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the south to a Junk Dealer, Marbas learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Marbas Rapture, Male Tiefling Wizard 5
Medium (6'7") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 6000 sp.


Social Check DCs


Duvamil Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman wears a blue shirt with thin violet vertical stripes and red pants. She has a long silver ponytail with little hanging trinkets. She has gray eyes and a blue hat with a violet feather.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. When Duvamil reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: To be a Assassin again; and she wants nothing more than to rejoin the army

Ideals: Philantrophist, Logical. Bonds: Rich, Military, Job. Occupation: Mason

Voice: Draws out vowels

Attributes [hide]

Duvamil Murnig, Female Gnome Bard 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 340 gp.


Social Check DCs


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case and is in decent physical shape. His golden hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Bather, Alberich learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Bather. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Bather

Voice: Whispers

Attributes [hide]

Alberich Stoutale, Male Dwarf Bard 9
Medium (4'5") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 68 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)9 (-1) 15 (+2)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Chrysoberyl (90 gp). White opal (700 gp). Violet garnet (700 gp). Chalcedony (30 gp). Black star sapphire (700 gp). Black pearl (700 gp). Violet garnet (700 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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