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NPC Generator

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Advanced [show]


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown leather gloves, a brown jacket, and tight pants. He has done his best to style his brown hair to look like a famous performer. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Marshal job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Shy. Bonds: Job. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Nuraval Morigak, Male Dwarf Druid 4
Medium (4'3") Dwarf, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Alex Home, Male Human [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. He wears a small hat to hide his balding. His violet eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Blacksmith in town.

History: He was born in the north. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Alex Home, Male Human Ranger 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 9 (-1)16 (+3)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2600 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Black velvet mask with numerous citrines (30 gp). Gold cup set with emeralds (5000 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Jocelyn Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a Stetson hat upon his head. He is bristling with hidden weapons, mostly scythes and monstrous two handed axes. He wears his white hair up in a very large beehive style do. His eyes are gray and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants a kiss

Bonds: Criminal record, Poor, Adventurer, Has a crush. Occupation: Mortician

Voice: Speaks through clenched teeth

Attributes [hide]

Jocelyn Shirley, Male Human Cleric 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 14 (+2)12 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2100 sp.


Social Check DCs


Mogg Shelley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in black turtlenecks beneath a violet coat with white slacks. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Mogg lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He became a Bellfounder soon after.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and expand his business

Flaws: Antagonistic. Bonds: Immigrant, Family, Job, Enemies. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Mogg Shelley, Male Half-Orc Wizard 7
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points -4 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 5 (-3)5 (-3) 13 (+1)8 (-1)
Skills Deception +2, Religion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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