Cloak Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His yellow fur is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Impulsive, Antagonistic. Bonds: Poor, Slave. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Ignan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 290 pp. A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (1000 gp). A roughly beaten golden orb (130 gp). A roughly beaten golden orb (130 gp). Gold and topaz bottle stopper cork (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp).
Nuraval Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and white handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long auburn beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Gifted from a young age, Nuraval studied abroad. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants a kiss; and he has a crush on the local healer
Ideals: Artistic, Gifted. Flaws: Disease, Antagonistic. Bonds: Nature, Has a crush. Occupation: Stylist
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 240 gp.
Sweet Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" southern woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her gray fur is heavily combed to the left. Her face is covered beneath a completely black helmet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends; and she has money and likes to spend it
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Adventurer, Rich. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1100 gp. Aquamarine (200 gp). Black pearl (200 gp). Aquamarine (200 gp).
Darrow Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His auburn hair is still thick. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Flaws: Addict, Antagonistic, Forgetful. Bonds: Military, Criminal record. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 2000 gp. Red-brown spinel (90 gp). Star rose quartz (80 gp). Emerald (1500 gp). Blue quartz (7 gp). Obsidian (7 gp). Malachite (7 gp). Emerald (1500 gp). Hematite (7 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Jet (90 gp). Violet garnet (1100 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Rock crystal (80 gp). Sardonyx (80 gp). Obsidian (7 gp). Jet (90 gp). Clear bright green emerald (7000 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

